Help Grandma Out

The rules

4 min read

Few, firm and not up for negotiation. Grandma has heard every excuse.

Grandma calls her constraints demands, and you will meet them on the demands page. These ones are different. These are the rules of the house.

One project in the works at a time

You can have only one project that you are working on: talking to Grandma about it, or building it. Grandma has one lap and it is not big enough for two active projects.

The moment you hand a project in you may start the next one: it does not wait for the reviewers. You can have several projects handed in and waiting at once. A project that a reviewer asked you to change does not count either, so you may fix it while you build something new. Grandma still tells you each result herself, one at a time, the next time you visit.

Changing your mind

While a project is still being worked on (before you hand it in), you can change its idea, its name, its kind (web, software, games or other, and the subcategory) and which of Grandma's demands you keep, from your project page ("Change the idea, name or kind", "Change my demands").

The notes Grandma dealt you stay the notes you get: changing the kind can cross out notes that do not suit the new kind (they come back if you change it back, but demands you had kept that do not fit are dropped and have to be chosen again).

New notes only come from asking Grandma to deal again: the free deals are counted for the whole project (the first few are free, whichever way you got them), then each deal costs cookies, and dealing again takes away the demands you had kept so you choose again.

Once you hand a project in, that round is closed and nothing you handed in can be changed. If a reviewer asks for changes, you fix the project and hand it in again, see "Changes requested" below. Its idea, name and demands stay as they were.

The reviewers still check that you followed your demands, so choosing demands after the fact that your finished project does not follow will be caught, dear.

No time limit

A project takes as long as it takes: half an hour or ten days. Nobody is timing you, and there is no deadline for a single project.

No earlier projects

You may not ship something you made before. The project has to be created after you talked to Grandma. No starting early, no "just a few hours first", no sneaking in an old repo and calling it new.

Talk to Grandma first

No demands, no project. The order is always the same: you ask, she demands, then you start building.

One ship per round

You hand a project in once. You cannot ship the same project again just because you polished it afterwards: a second hand-in is only for when a reviewer asked you to change something, and each of those is a new round.

Changes requested

A reviewer who is not happy does not slam the door. They ask for changes and write down what to change. Grandma reads it to you the next time you visit, and you collect it from her like any other result.

  • No cookies are paid for a round that ends in changes requested.
  • Fix it whenever you like, even while you are building something new, and send it back. That is the next round.
  • A project usually has at most 3 rounds. The number is a setting, and Grandma tells you how many goes you have left.
  • Only the round that gets approved pays cookies.
  • The note about what to change is public, like everything else about a project. Once you have collected it, anybody with the link to your project page can read it.
  • On the last round there is no in between: the reviewer says yes or no.

Warning

In rare cases, such as cheating or spam, a project is turned down for good, with no second round.

Also

  • You work alone.
  • You are 13 to 18 (under 19).
  • A project has 1 to 3 demands.
  • AI may be used for under 30% of your total time.
  • Hours are not paid word for word: a reviewer may reduce them if they look inflated. See payouts.

Warning

Reviewers check these. Grandma checks the reviewers.

Which broken rules get changes requested and which are turned down for good is the reviewer's call.